Pengembangan Aplikasi Mobile Pembelajaran Pecahan dengan Integrasi 3D dan Bank Soal Dinamis

Authors

  • Mutyarsih Aghata Erviansah Politeknik Manufaktur Negeri Bangka Belitung
  • Linda Fujiyanti Politeknik Manufaktur Negeri Bangka Belitung
  • Indah Riezky Pratiwi Politeknik Manufaktur Negeri Bangka Belitung

DOI:

https://doi.org/10.33504/jitt.v4i1.388

Keywords:

Mobile Application, Question Bank, Fractions Learning

Abstract

Technological developments in education have opened up opportunities to introduce more interactive learning media, particularly in mathematics lessons in elementary schools, which are still dominated by lecture-style teaching methods. Students' limited understanding of fractions highlights the need for alternative media that can present the material visually and in an easy-to-understand manner. Based on these needs, this study developed a mobile learning application for fractions that integrates learning videos, 3D visualization based on Augmented Reality (AR), and a dynamic question bank. The development was carried out using the Multimedia Development Life Cycle (MDLC) method through six stages, namely concept, design, material collecting, assembly, testing, and distribution. The application was tested on 15 fifth-grade students and a mathematics teacher to assess its feasibility, ease of use, material suitability, and interface display. The test results showed that the application was considered feasible and helped students understand the fraction material more concretely, especially through the 3D visualization and instructional video features. In addition, students responded positively to the application's flow and the variety of randomly presented exercises. Thus, this application can be an innovative learning medium that supports the mathematics learning process in elementary schools.

Downloads

Download data is not yet available.

References

Siska Junita and S. Safrizal, “Faktor Penyebab Rendahnya Minat Belajar Siswa Pada Pembelajaran Matematika Kelas Iv Sd (Studi Kasus Di Sd X Tanjung Alam),” Al-Ihtirafiah J. Ilm. Pendidik. Guru Madrasah Ibtidaiyah, vol. 3, no. 2, pp. 83–95, 2023, doi: 10.47498/ihtirafiah.v3i02.1588.

A. Hadi, F. Adelia Lismana, G. Dwi Herlianto, I. Zulkarnain, and N. Fajriah, “KAJIAN TEORI PENGGUNAAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS DIGITAL DI SEKOLAH DASAR,” 2024. [Online]. Available: http://prosiding.senpika.ulm.ac.id/index.php/senpika

N. Nikmah, R. Rahayu, and N. Fajrie, “Penerapan Media Pembelajaran Math Mobile Learning Untuk Meningkatkan Kemampuan Pemecahan Masalah Siswa Kelas Iv,” WASIS J. Ilm. Pendidik., vol. 1, no. 2, pp. 44–52, 2020, doi: 10.24176/wasis.v1i2.4895.

I. Perdana, S. Aisyah, P. A. Cakranegara, Z. A. Fauzi, and D. Destari, “The Use of Mobile Learning in Elementary School: Is It Important?,” AL-ISHLAH J. Pendidik., vol. 14, no. 2, pp. 1431–1438, 2022, doi: 10.35445/alishlah.v14i2.1098.

Andyan Anditya, Suyitno Suyitno, and Adin Fauzi, “Pengembangan Aplikasi Berbasis Android Pada Pembelajaran Matematika Materi Pecahan Kelas V SD Menggunakan Smart App Creator,” J. Ris. Sos. Hum. dan Pendidik., vol. 3, no. 1, pp. 50–62, 2024, doi: 10.56444/soshumdik.v3i1.1437.

R. G. Wiranagari, P. Matematika, U. Majalengka, P. Matematika, and U. Majalengka, “Systematic Literature Riview : Pengaruh Penggunaan Aplikasi Matematika Terhadap Motivasi dan Hasil Belajar Siswa,” 2024.

A. Amalia, L. O. Amril, and A. Mawardini, “Pengaruh Media Digital Augmented Reality Berbantu Aplikasi Assemblr Edu Terhadap Hasil Belajar Matematika Siswa Sekolah Dasar,” J. Pengajaran Sekol. Dasar, vol. 3, no. 2, pp. 126–138, 2024, doi: 10.56855/jpsd.v3i2.1087.

F. Puspitasari, Azahra Dewi Afiani, Kunti Dian Ayu Setiawan, “PENGEMBANGAN MEDIA FRACTION AR (AUGMENTED REALITY) BERBASIS ASSEMBLR EDUPADA PEMBELAJARAN MATEMATIKA MATERI PECAHAN SEDERHANA KELAS II SD,” vol. 09, no. September, 2024.

S. Bantun, P. Setyosari, S. Ulfa, H. Praherdhiono, and J. Y. Sari, “Pengembangan Aplikasi Mobile dengan Pendekatan Gamifikasi dalam Pembelajaran Matematika di Sekolah Dasar,” INFORMAL Informatics J., vol. 8, no. 3, p. 234, 2024, doi: 10.19184/isj.v8i3.43856.

A. B. Mabruri and F. I. Sanjaya,

Downloads

Published

27-02-2026

How to Cite

Erviansah, M. A., Fujiyanti, L., & Pratiwi, I. R. (2026). Pengembangan Aplikasi Mobile Pembelajaran Pecahan dengan Integrasi 3D dan Bank Soal Dinamis. Jurnal Inovasi Teknologi Terapan, 4(1), 117–126. https://doi.org/10.33504/jitt.v4i1.388

Most read articles by the same author(s)

1 2 > >>