Penerapan Aplikasi Augmented Reality pada Media Pembelajaran Bangun Ruang di Politeknik Manufaktur Negeri Bangka

Authors

  • Rima Julianti Politeknik Manufaktur Negeri Bangka Belitung
  • Agnes Erianti Politeknik Manufaktur Negeri Bangka Belitung
  • Sidhiq Andriyanto Politeknik Manufaktur Negeri Bangka Belitung
  • Indah Riezky Pratiwi Politeknik Manufaktur Negeri Bangka Belitung

DOI:

https://doi.org/10.33504/jitt.v3i1.314

Keywords:

Augmented Reality, Educational Game, Geometry Learning, Rapid Application Development, 3DShape-AR

Abstract

The development of Augmented Reality (AR)-based learning media has become an innovative solution to enhance students' understanding of geometry, especially at Politeknik Manufaktur Negeri Bangka Belitung. This research aims to develop and test the 3DShape-AR application as a learning medium for geometry. The application was developed using the Rapid Application Development (RAD) method, which includes planning, design, implementation, and analysis stages. In addition to serving as a learning medium, the application is equipped with an educational game in the form of quizzes to increase student interactivity. Validation results show that this application is suitable for use, with a user satisfaction rate of 90.34%. These findings support the implementation of AR technology in mathematics learning for geometry at Politeknik Manufaktur Negeri Bangka Belitung.

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Published

26-02-2025

How to Cite

Julianti, R., Erianti, A., Andriyanto, S., & Riezky Pratiwi, I. (2025). Penerapan Aplikasi Augmented Reality pada Media Pembelajaran Bangun Ruang di Politeknik Manufaktur Negeri Bangka. Jurnal Inovasi Teknologi Terapan, 3(1), 235–241. https://doi.org/10.33504/jitt.v3i1.314

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